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Overview

 

Mr. B. Price – Subject Leader for ICT

Mr. E. Davies – Subject teacher of ICT and Learning Coordinator for Year 8

Ms H. Catton – Subject teacher of ICT and Maths

 

The ICT Department consists of two main ICT rooms containing enough computers for one per student.  Both classrooms contain state-of-the-art PCs which we purchased in 2021 and 2020 respectively. These high-specification PCs are ideal for our GCSE Computer Science course, and allow us to prepare for teaching of augmented reality on the exciting revised OCR Cambridge National Information Technologies course (new for June 2022). The purchase of these PCs have enabled us to set up an E-Sports Club for all yeargroups, which is proving very popular with our students.

At Key Stage 3 pupils receive one lesson a week of ICT/Computer Science, before having the option of studying GCSE Computer Science and/or OCR National Information Technologies at Key Stage 4.

More information on all of these courses can be found on the curriculum tab.

Curriculum

Over the past few years, there has been big changes in the National Curriculum for ICT at Keys Stage 3 and Key Stage 4. With the introduction of Computer Science and the demise of ICT, we feel it is important that key ICT concepts such as modelling, data handling and communication remain to sit alongside the new focus on computational thinking.

As such our curriculum at Key Stage 3 reflects a variety of topics which will led to progression to Key Stage 4 in either/both GCSE Computer Science and National Certificate Information Technologies. By the time pupils come to choose their options in Year 9, they are very aware of which units lead to IT or Computer Science and are therefore able to make an informed decision.

KEY STAGE 3

AIMS

 

The table below shows the 12 units studied at Key Stage 3, and it they are related to Computer Science or ICT. As you can see, the only cross-over unit is Web Awareness; this is something that has been maintained by the new Computer Science curriculum as E-Safety is such a key topic area. In fact, we deliver a variety of e-safety sessions across the school, including Consultation Days and assemblies.

 

 

We have mapped the 12 units of work against the Key Stage 3 National Curriculum for Computer Science and it can be seen from the table below that we cover every strand at least once. The units that we have kept from Key Stage 3 ICT (spreadsheets, databases, digital imaging and web awareness) cover the concepts we feel are most important to our pupils, (capability across a range of software applications, communication, manipulating information and critical evaluation) and will be skills utilised as part of their KS4 qualification.

Click here to find out how we’ve mapped the units against the national curriculum strands.

KEY STAGE 4 ICT (OCR National Information Technologies)

The OCR Information Technologies course is about applying understanding and skills to use technologies to select data, manipulate, store, analyse and present it as information, and follow a project life cycle to structure how it’s done. The learning outcomes (LO) and teaching content are not separated into individual units of teaching. There are two assessments to be taken which relate to the unit of teaching and we refer to these as units of assessment. This is not linear assessment, each assessment can be taken in different series and there are no terminal rules. There is one theory exam worth 50% and one controlled assessment worth 50%.

AIMS

 

KEY STAGE 4 COMPUTER SCIENCE (OCR GCSE)

 

The choice of OCR as the exam board we would follow for Computer Science was made by the fact we had chosen OCR as the board for the Information Technologies course. OCR have the market share in Computer Science, with a larger number of schools following this specification and a comprehensive set of support materials. These schools include a large number in our local area and we have established links through the local CAS association and attend regular meetings. OCR was one of the first exam boards to be accredited with the Computer Science course, and there are a large number of external resources and support groups available. There are two theory exams to sit at the end of year 11, worth 50% each.

AIMS

Esports at Weobley

Esports is a new initiative at Weobley.  Esports is built on the premise of competitive gaming where 2 or more players compete against each other.  However the gaming element is just the tip of the iceberg with all the other aspects that make up esports, such as video streaming, coaching, graphic design etc.  We have installed a suite of 32 gaming PC’s and run lunchtime clubs to allow pupils the opportunity to come and try out esports, as well as taking part in the British Esports Association organised tournaments with teams from years 10 and 11.

As well as providing a fun experience, Esports also have the intangible benefits of promoting strategic thinking, self-confidence, communication skills, positive mental health and wellbeing and concentration. 99% of children play some kind of computer game, and there is a massive industry forming around this form of entertainment, providing a route into a varied number of jobs that there is growing demand for.  At Weobley we currently offer Rocket League and League of Legends as our team based titles.  We have also held out first Fortnite championships, involving players from years 8-11.

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